Level 1 Talents
Hyper Shift - This is the go-to level 1 talent. You can't really go wrong with Hyper Shift. Especially on bigger maps, having your Z timer reduced is really important due to its long cooldown. Being able to Peekaboo and get multiple Phase Shields in a team fight is really important too.
Unfurling Spray - You can take this talent if Cleanse is needed. I feel like it's a pretty underrated talent.
Dream Shot - I only consider going this talent when the other team has a Sgt. Hammer on a small map. Being able to spam Qs on a sieged Sgt. Hammer is valuable.
Level 4 Talents
Arcane Barrage - I pick this talent for a couple of reasons - either to pair it with Dream Shot vs Sgt. Hammer or on a tribute map (Cursed Hollow/Towers of Doom) when the enemy team does not have a Zeratul.
Unstable Anomaly - I usually go this talent with the standard Z build. It helps with finishing off kills and it helps a small amount with waveclear.
Peekaboo! - I usually pair this talent with Hyper Shift vs stealth heroes. It also pairs relatively well in Sgt Hammer compositions to give her vision.
Level 7 Talents
Mistified - I've tried to make this talent work but overall it's just trash. The only situation I could see it being picked is if you go Dream Shot and Arcane Barrage vs a Sgt. Hammer on a smaller map and the other team has legitimately no crowd control abilities.
Phase Shield - One of the few Brightwing talents that actually does something. It's another tool to save people and despite it being nerfed patch after patch, it's still a great talent. You should only pick this when you have Hyper Shift.
Cleanse - Pretty standard talent choice. You can pick this talent with Z build or Q build and I usually pick it when the other team has a lot of CC.
Lvel 10 Talents
Blink Heal - Despite this talent also getting nerfed over and over again by having a 3 second cooldown between blinks and a short range, it's still the best talent in most cases.
Emerald Wind - Go this talent if you're feeling hipster.
Level 13 Talents
Shield Dust - This talent is good and it's one of the three talents you have that actually does something. Pick it vs bursty ability damage like Li-Ming, Zeratul, Ragnaros, etc.
Ice Block - Go this talent if they don't have much ability damage or if you're just going to get CC'ed down every fight.
Level 16 Talents
Greater Polymorph - Take this talent if you don't have a lot of burst and won't get much value from Critterize.
Critterize - This is the third talent that actually does something. Nothing is more beautiful in a team fight than getting a Blink Heal into a Polymorph and having a Zeratul and Li-Ming follow up on the damage and watching that target get deleted.
Level 20 Talents
Double Wyrmhole - This talent takes a lot of time to get really good with but it's great in certain scenarios where the other team doesn't have a lot of burst. It helps line up risky Polymorphs that you couldn't normally get. I typically go this talent with either a Zeratul or Tracer.
Storm Shield - Another standard talent choice. Shields are always good and it's another tool to help save your teammates.
Revitalizing Mist - I rarely take this talent but it gets decent value if you went Unfurling Spray and Emerald Wind.
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